Stock footage is a picture of nobody's experience, and the moment an ad implies otherwise it has an endorsement problem in the United States. The Federal Trade Commission's Endorsement Guides give the example of a commercial in which two unidentified shoppers praise a detergent in a supermarket and say that this obviously fictional dramatization would not be an endorsement; the same Guides say that advertisements presenting endorsements by what are represented, expressly or by implication, to be actual consumers should use actual consumers in both the audio and video, or clearly and conspicuously disclose that the persons in the advertisement are not actual consumers. A licensed clip of a woman smiling at a phone, with the brand's voiceover, is the first case. The same clip under a caption reading "our customers love it" is the second.

Why an American buyer pays for creative that looks like it came from a customer, and measures it against a control it already has, is in this cocoon's market guide; stock is the opposite purchase, a scene that looks like everyone and nobody. This guide is about the two American texts underneath the choice: what the Guides call an endorsement and when a stock person becomes one, and what the brand holds under a stock license compared with a creator's license.

What stock is, in the Guides' terms

A dramatization is not an endorsement

The Guides, at 16 CFR 255.0, define an endorsement as any advertising message that consumers are likely to believe reflects the opinions, beliefs, findings or experiences of a party other than the sponsoring advertiser. The supermarket example shows the boundary: two unidentified shoppers in what the Guides call an obviously fictional dramatization, the advertiser speaking through a scene, and no one believes the scene is their experience. Stock footage used that way, as scenery, mood, a hand opening a box while the brand's voice speaks, is the advertiser's message and nothing else. No disclosure attaches to it under the Guides, because no endorser is speaking.

The moment the stock person becomes a customer

The line moves when the ad makes the person's experience the message. At 255.2, the Guides address consumer endorsements: an ad that presents people as actual consumers, expressly or by implication, should use actual consumers or disclose clearly and conspicuously that they are not. The Guides' own example is a "hidden camera" scene in a crowded cafeteria, where a spokesperson asks patrons for their spontaneous opinions of a cereal; none of the patrons is identified, but the net impression may well be that they are actual customers, and if actors have been employed, the Guides say, that fact should be clearly and conspicuously disclosed. A stock clip of a woman at a mirror under a headline that says what "she" thinks of the serum is that cafeteria. The person did not use the product, the experience is not hers, and the ad implies that it is.

Where the voiceover crosses

The crossing is usually in the words, not the footage. The same clip is a dramatization under "smoother skin in four weeks, clinically tested", a claim by the advertiser that the advertiser substantiates, and it is an implied consumer endorsement under "I saw the difference in four weeks", spoken over a face the audience takes for the speaker. The reviews and testimonials guide describes the neighboring problem on a product page, and the AI video guide the case where the person on screen does not exist at all; stock sits between them, a real person who is not a customer.

What the brand is comparingStock footageUGC from a creator
Who is on screenA model or a passerby licensed by a library, with no relation to the productA person who used the product, filming their own use
Endorsement statusNone while the scene is an obvious dramatization; an implied consumer endorsement if presented as a customerAn endorsement inside the brand's ad, honest and substantiated under 255.1 and 255.2
Disclosure requiredUnder 255.2(c), that the persons are not actual consumers, when the ad implies they areThe material connection, where the audience does not expect it; for an ad the brand runs from its own account, the Guides' examples treat the payment as ordinarily expected
LicenseFrom the library, on the library's terms, to any buyer who pays the sameFrom the creator, for listed uses and a term; exclusive only in a signed writing
ExclusivityNone; the same clip is sold to the next buyerAvailable, in writing, and priced
What the product looks like on screenAbsent, or a propThe product, in the creator's hands

What the brand holds

A stock library licenses a clip it holds the rights to, on the library's terms, and this guide does not read those terms; what it can say is what makes a clip stock, that the library licenses the same footage to any buyer, so a competitor may run the same woman at the same mirror next quarter. A creator's video has one author, and the Copyright Office's circular sets the rule the ownership guide develops: the copyright belongs to the author, a non-exclusive permission needs no writing, a transfer of an exclusive right generally must be in writing and signed by the owner of the rights conveyed. The brand that wants to be the only one running a scene can have that from a creator, on paper, and cannot have it from a library at any price, because the library's business is the opposite.

What stock cannot show

Stock cannot show the product, except as a prop the library did not have; it cannot show the packaging the customer opens, the app the customer taps, the shade on the customer's skin. It shows a life that is nobody's in particular, which is what made it safe and what makes it invisible. A creator's video shows one person's kitchen, accent and hands, and the Atlanta guide in this cocoon describes, from the creator's side, brands that come for a voice and a culture an agency elsewhere cannot manufacture. The objection brands raise is that stock is cheap and instant, whereas a creator takes a brief, a week and a fee, and the objection is true; the cost it does not count is the one above, a scene that is an ad for anyone and a claim the brand cannot let anyone on screen appear to make.

When each one wins

Stock wins for what is scenery: an establishing shot, a texture, a city at dusk behind a title, a hand that is anyone's hand, with the brand's voice carrying a claim the brand substantiates and no person presented as a customer. UGC wins the moment the ad needs someone to have used the product, because that is where the Guides start asking who the person is, and a creator answers the question by being the person. A brand that mixes the two keeps the roles straight in the edit: stock for the world, the creator for the experience, and no stock face under a first-person line.

The brief for a brand using stock

  1. Write down what the stock clip is doing in the ad: scenery, or a person whose experience is the message. Only the first is a dramatization.
  2. Never put a first-person claim, "I", "my skin", "we switched", over a stock person; if the ad needs that sentence, it needs a creator who can say it.
  3. Where a stock scene could be read as showing customers, disclose clearly and conspicuously that the persons are not actual consumers, as 255.2(c) describes, or change the scene.
  4. Keep the claims in the voiceover as the advertiser's claims, substantiated the way any ad claim is, whoever is on screen.
  5. Buy exclusivity from a creator when the brand needs to be alone in a scene; a library cannot sell it.

Sources

Checked on 21 September 2026. This guide is not legal advice. Where this guide and the official source disagree, the official source prevails.